English language game
Checkout is the first educational game for secondary vocational education and training (VET) that was specially designed to learn English. Checkout is an adventure that is based on the student’s use of the English language. Using their own PC, two or four players will have to use their increasing knowledge, working together to successfully complete their mission. Checkout complies with the European Reference Framework.
Gaming in the classroom
Checkout is made up of three missions, each taking 30 minutes. There is no chronological order, so that missions may be played in random order. This means the teacher is at the liberty to select any missions for his or her students. Once a player has completed all missions, he (or she) enters the final scene, thus ending the game.
The mission may be played during or outside contact hours. The game has been designed in such a way that all twelve missions may be completed within a single semester of eight to ten weeks.
During the game the teacher is able to monitor the progress made by his (or her) students. The backend provides the teacher with a clear overview showing which team or currently working on which missions, or the missions they haven’t accomplished during the lesson. Each mission includes a brief description of the competences involved in the mission. This allows the teacher to select specific teams for specific missions. This description also enables him to see at which point during a mission the teams fails to complete its task, and if so required, to adapt his (or her) lessons accordingly.
Even though each student will have to collaborate with team members to complete the mission (team target), the players are also rewarded individually. At the end of each mission players can compare who has achieved the best individual score (personal target).
- Content which complies with European Reference Framework
- An implicit qualification
- Leads to faster and improved learning results
- Validated additional educational learning tool
- Developed in calibration with educational institutions